Kingdom Keepers Disney After Dark Cover Art Not Final
"The Kingdom Keepers" series follows Finn, Charlene, Philby, Willa and Maybeck, as they run across their own adventures in the Disney Parks afterwards hours. These five young teenagers were selected to become Disney Host Interactives, digital holograms that would exist tour guides throughout the theme parks. Yet when the kids autumn asleep at night, they turn into their holograms and arrive inside the theme parks to defend confronting "The Overtakers", Disney's most-feared villains who are seeking control of Walt's magic.
The first volume, Disney After Night, shows how the teenagers adapt to their new ability of "crossing over" into the Magic Kingdom at dark. Learning from the advice of Imagineer Wayne Kresky, who personally knew Walt, the kids must break The Stonecutter'southward Quill riddle in order to stop "The Overtakers" from, well, taking over the theme parks. By finding clues in various attractions like "information technology's a small world", to Splash Mountain, to 1 Homo'south Dream, the Keepers must piece of work together through Disney Park history in order to salvage the twenty-four hour period.
When "The Kingdom Keepers" books first came out in 2005, I was beyond excited. Getting to read most kids having adventures within of the Disney Parks afterwards hours and seeing the magic come to life was such a unique concept to me, and definitely something that I had thought of from time to fourth dimension. I was immediately hooked and loved that all the details were spot on to the theme parks that the stories took place in. It took me right back to being in Walt Disney World without leaving the comfort of my bedroom, much similar the Keepers. I was always eager for the next book to come up out, attended multiple book signings over the years, and fifty-fifty took my well-loved copies of the books with me to the parks to endeavour to spot the clues in the attractions for myself.
When information technology was announced that Ridley Pearson would be rewriting the unabridged series to better reflect the changes in the Disney Parks, I'll acknowledge, I was pretty skeptical. The books had already received a few updated covers over the years, but changing the story was something different. I'one thousand a bit of a purist and a "the volume was amend than the movie" person, merely knowing that parts of my Disney childhood were being rewritten seemed… wrong. These were role of the memories that I fabricated on my many vacations to the Disney Parks while growing upwardly, and I thought that having them written down in these books meant that it would keep some of that quondam nostalgia a flake more permanent. Although no ane'south making me replace my electric current editions with these new ones, it was something of a bittersweet return to go back and read through the first book in the series.
So for those of you are interested in what was actually updated in Disney Afterwards Dark, I went chapter by affiliate to see what all the updates actually were.
First off, I knew there would be some very minor updates to but proceed with the times. Finn now carries a smart phone rather than borrowing his dad's digital camera; instead of venturing over to Toontown, we head to New Fantasyland, and the bench with a statue of Goofy on Main Street, U.South.A. is at present just a regular bench, equally the statue has been removed. Of course, the Wizard's Hat from the one-time Disney-MGM Studios is at present gone and is replaced with the Keepers meeting at the Chinese Theatre at Disney'southward Hollywood Studios.
The biggest alter perhaps is the use of Virtual Magic Kingdom. VMK was an online multiplayer game created by The Walt Disney Company to simulate a virtual Disneyland with attractions and lands for your avatar to interact with. It was extremely popular back in 2005 and ran until May of 2008 before Disney shut downwardly the website. If you're wanting to get dorsum on, or were simply curious what it was like in the outset place, yous tin can detect a fan-fabricated version of it hither at MyVMK.
Ultimately, the Keepers would use this platform as a way to communicate with each other securely without anyone knowing of their plans. In that location was fifty-fifty a banner displayed within the Emporium in the original book to aid advertise the online world, which is now replaced with a description of princess dresses and hats. These scenes where the Keepers would get together online was inverse with a virtual chatroom that Philby created, described as something "he based off an old Disney video game", which none of the other Keepers knew about. Some of the dialogue has been changed to reflect only a generic conversation room, while some lines still mention VMK. Out of context, information technology seems weird as VMK is never mentioned elsewhere in the rewrites, most likely leaving newer readers dislocated as to what that means.
Overall, the outset volume hardly has annihilation changed and the story remains the same. It's a fight of skilful versus evil within the Magic Kingdom, and briefly in Disney's Hollywood Studios, and the minor changes don't make much of a difference in the overall plot. I'm more curious to see the changes that take place in future books with attractions that no longer exist, especially regarding a scene in the later books at Examination Track, where it was the original design.
If you lot're interested in purchasing the updated series, you tin find them here. Only the beginning iii books in the series have been released, but make sure to cheque back hither presently as I dive into Disney at Dawn to see what's been changed in the second book!
Source: https://wdwnt.com/2020/05/book-review-kingdom-keepers-disney-after-dark-still-delivers-the-same-disney-magic-with-very-few-updates/
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